Europa 1410 Starter Professions
Europa 1410 starts Early Access with 8 confirmed professions. Choose your first profession by matching the run you want: production and trade for a business-first start, social or political routes for a dynasty-first start, and specialized production when you want a narrower focus.
Confirmed Launch Professions
| Profession | Launch status | Broad role |
|---|---|---|
| Smith | Confirmed | Production |
| Tailor | Confirmed | Production |
| Joiner | Confirmed | Production |
| Stonemason | Confirmed | Production |
| Priest | Confirmed | Social and religious influence |
| Innkeeper | Confirmed | Service business |
| Alchemist | Confirmed | Specialized production |
| Perfumer | Confirmed | Specialized production |
Planned after Early Access launch
Robber, Thief, and Guard are planned later in Early Access. Moneylender and Trader are planned after that. Do not treat these future professions as launch choices.
Starter Choice Method
- Pick a profession that supports a clear money loop before chasing office or influence.
- If you want a safer first run, prefer a path tied to visible production or trade.
- If you want drama early, choose a route that interacts with politics, reputation or crime.
- Recheck profession point behavior in the demo or Early Access build before treating any formula as final.
Confirmed Context
Official sources frame professions as part of a medieval business and dynasty simulation. Community discussion shows players asking how profession points and work progression function, so the most useful launch guide is a decision method rather than an unsupported ranking.
Next Actions
Read Business Basics after choosing a profession. Then use Politics and Dynasty if your profession choice depends on office, relationships or succession.
Sources
- Steam store: https://store.steampowered.com/app/2977260/The_Guild_1_Remake_Europa_1410/
- Official site: https://theguild.thqnordic.com/
- Steam community discussion: https://steamcommunity.com/app/2977260/discussions/0/562534024812214839/
Player Steps
- Start with the type of run you want: stable trade, political climb, family security or risky social conflict.
- Pick a profession that gives you an understandable first loop before chasing advanced influence.
- Check which building or city role the profession appears to connect with, then write down what is confirmed and what still needs in-game verification.
- After Early Access opens, revisit this page with direct build notes before turning this starter guidance into a ranked list.
Failure Modes To Avoid
The most common mistake before launch is pretending every profession has a known optimal path. Eight professions are confirmed for the start of Early Access, but official sources do not publish complete formulas, income curves or final progression math. This page should help you choose a sensible first direction, not promise a solved meta.
FAQ
How many professions are confirmed at Early Access start? Eight professions are confirmed: Smith, Tailor, Joiner, Stonemason, Priest, Innkeeper, Alchemist, and Perfumer.
Should a new player choose politics first? A politics-focused run can work, but a profession with clear production or service output is usually easier to understand first.
When should this guide become more specific? After launch, direct play data can confirm profession unlocks, costs, risks and city differences.
Launch Week Update Checklist
During launch week, this page should be checked against the same three source groups before any stronger recommendation is published. First, compare the Steam store page with the current page answer and confirm the release state, demo visibility, Early Access wording and publisher details. Second, review the official THQ Nordic site for feature descriptions, screenshots, city references and any update notes that change how players should interpret the starting scope. Third, scan the linked Steam community discussion for repeated player questions. Community comments should not override official facts, but they are useful for deciding which explanations need to appear near the top of the guide.
The current recommendation is intentionally conservative. It gives players a practical starting route without pretending that every value is already known. After Early Access is live, this page can grow into more detailed tables only when direct build evidence confirms the relevant mechanic. Until then, the safest player-facing promise is simple: use confirmed release and scope facts, choose a first route that is easy to verify in game, and revisit any exact numbers after patch notes or direct testing support them.
